
INtro
Hi, I'm HBSquiddy! I am a self-taught freelance 3D character and asset artist specializing in translating stylized designs into high-fidelity, real-time models. My passion lies in bridging the gap between classic anime aesthetics and modern, realistic PBR shading, specifically optimized for MMD and real-time rendering pipelines.
Skillset
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Applied clean topology, retopology, and efficient UV unwrapping for animation-ready models
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Designed PBR textures using Substance 3D Painter
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Executed high-to-low poly baking and optimized assets for game-ready performance
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Delivered render-ready scenes using Blender’s Eevee, MMD and other Real-time engines
Projects
features
PBR Support
Includes 2K + 4K material maps for Ray-MMD & sdPBR shaders.
Fully Rigged
Rigged and ready for animation with real-time physics.
Optimized for Rendering
Higher polygon only where needed + High-Quality compressed texture atlases.
Plug & Play
No need for extra edit or cleanup, just add them to your scenes.


