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INtro

Hi, I'm HBSquiddy! I am a self-taught freelance 3D character and asset artist specializing in translating stylized designs into high-fidelity, real-time models. My passion lies in bridging the gap between classic anime aesthetics and modern, realistic PBR shading, specifically optimized for MMD and real-time rendering pipelines.

Skillset

  • Applied clean topology, retopology, and efficient UV unwrapping for animation-ready models

  • Designed PBR textures using Substance 3D Painter

  • Executed high-to-low poly baking and optimized assets for game-ready performance

  • Delivered render-ready scenes using Blender’s Eevee, MMD and other Real-time engines

Projects

Bloom 1.0

A fan-driven project dedicated to iconic 3D models of Vocal Synthesizer characters.

Atlas

A dedicated showcase and booking platform for custom 3D modeling commissions.

Sapphire

A personal passion project dedicated to worldbuilding and bringing a unique cast of original characters to life through 3D modeling.

features

PBR Support

Includes 2K + 4K material maps for Ray-MMD & sdPBR shaders.

Fully Rigged

Rigged and ready for animation with real-time physics.

Optimized for Rendering

Higher polygon only where needed + High-Quality compressed texture atlases.

Plug & Play

No need for extra edit or cleanup, just add them to your scenes.

Software

Blender

Poly Modeling, Sculpting and Eevee Rendering

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Substance 3D Painter

Texture Painting and PBR Materials

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Photoshop

Compiling and Optimizing Texture Atlases

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MikuMikuDance

Model testing and Real-time Rendering

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Davinci Resolve

Video Rendering and Editing

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