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Samuel – SW (Client Commission)

Project

Atlas

Year:

2026

A custom 3D character asset created for SW, developed from initial blockout to finalized PBR materials. This project focused on capturing a clean, stylized aesthetic with readable character details—featuring brown hair, round glasses, casual attire, and crafted leather footwear.
Asset Construction: Modeled in Blender with a focus on clean silhouette definition and efficient edge flow for future animation and real-time performance.
PBR Material Pipeline: Created custom PBR material maps (Albedo, Normal, Roughness, Metallic) emphasizing subtle material distinction—contrasting the soft fabric of the pants, the crisp frames of the glasses, and the weathered grain of the leather shoes.
Deformation Topology: Clean joint loops and low-poly optimization designed for real-time engines and smooth expression/rigging tracking.
Optimization & Workspace: Targeted for high-fidelity real-time animation environments (123k tris). The higher poly budget supports sub-surface material depth, complex facial blend shape deformation, and smooth silhouette curves for cinematic rendering.
Project rendered in Blender Eevee 5.2.0 & Blender 5.0.1

Artstation: https://www.artstation.com/artwork/o0AY5q

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